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MJS.
Sync.Land 2024 – 2025 B2B · B2C

Positioning a music-licensing product for the people who actually need it

How do you sell a confusing legal product to the people who need it — without boring them?

Visit sync.land
Sync.Land — ‘Now Live. Hit Play.’ launch announcement in a retro-synth style

Live

Launched product — a Product by Awen

Artist-direct

License straight from independent artists

1 click

From browse to license + receipt

The challenge

Sync licensing is confusing — even to the people who need it. A game developer knows they want music; they don’t always know they need a license. The job: make an intimidating corner of the music business feel simple enough to act on.

The idea

A retro-synth brand with enough personality to stop a scroll, and a campaign built to teach as it sells — name the real problem (expensive, tangled, slow licensing) and offer a clear way out. I led positioning, messaging, and launch creative with the team at Awen.

People don’t buy what they don’t understand. Make the idea clear, and the product starts to sell itself.

Selected visuals

Brand

Sync.Land brand board — waveform planet mark, palette, and type
Brand identity — waveform mark, palette & synth type

Web

sync.land landing — wordmark and ‘licensed in one click’
sync.land — landing (hero)
sync.land — licensed by creators, stats, and the three-step how-licensing-works
sync.land — how licensing works (positioning)
sync.land — featured artists grid
sync.land — featured artists
sync.land — licensing tiers (Free and Commercial)
sync.land — licensing tiers

Social

Sync.Land game-dev education carousel — synchronization licensing explained
Game-dev education carousel (1)
Sync.Land game-dev education carousel slide
Game-dev education carousel (2)
Sync.Land game-dev education carousel slide
Game-dev education carousel (3)
Sync.Land game-dev education carousel slide
Game-dev education carousel (4)

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